Virtual reality is the first medium allowing the viewer to immerse themselves in events. It creates a sense of presence, something visual arts have been trying to convey for centuries. Realizing it, The New York Times shipped more than a million Google Cardboard VR headsets to their subscribers in October 2015 and became the first media outlet which took this tool very seriously. Today journalistic stories in VR are published by CNN, Euronews, USA Today, Discovery and many others.
Big businesses use VR to solve problems and cope with various tasks. A Californian company Array Inc., a manufacturer of solar-energy equipment, chose VR to present their technologies at the Expo in Abu Dhabi. Instead of transporting huge tech samples and wasting time adjusting them, they were showing a commercial video in Samsung Gear VR's to interested partners and prospective clients. Spherical video is used in similar ways by industrial giants from Audi to Boeing.
There are countless opportunities for VR in the Education sector, starting from the Google Expeditions project, which raises the level of students' engagement with the school content to immeasurable heights, to training applications in VR. People can learn to operate a crane, drive a car or master helicopter piloting skills - these are among the simplest examples of the educational processes that are safer, cheaper and faster to organize in VR.
The entertainment industry was one of the first industries to realize the profitability of VR tech. Legendary video games, such as Resident Evil, are VR compatible, while numerous new projects, designed to use full immersion, are in the pipeline now. Cinematography and Hollywood are at the forefront of researching the potential of 360° storytelling for old and new franchises. Businesses in the travel industry have shown huge interest for immersive content that could let potential clients to visualize their trips.